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Friday, April 8th, 2016
Posted by Reeve at 12:42 PM EST

Length of FFVII Remake Installments Will Be "Full Scale"

Game Informer's May cover story is about Final Fantasy XV, but as it happens, there's some Final Fantasy VII Remake news in there as well. Referencing that issue, GameSpot reports that each episode of the Remake will be a full-length installment. The Final Fantasy XIII trilogy in particular is being looked to as a model for the Remake's structure.

According to Yoshinori Kitase, "It will essentially be a full scale game for each part of the multi-part series. In XIII, each instalment told the story from a different angle. It was kind of like approaching an unknown territory in a sense." And: "Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn't really make sense if that isn't encompassed in a multi-part series... So if we're just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game."

What is still unknown at this time is how many parts the Remake will encompass, and how much new material—for example, quests that could tie into the Compilation's additions to the canon—will be present. Some fans have speculated that each of the original game's three disks will be an installment, but keep in mind that Disk Three is mostly just brief sidequests, the final battle, and the ending. As always, we'll keep you posted.

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Tuesday, January 5th, 2016
Posted by Reeve at 10:55 PM EST

There Used to Be a Real Shinra Company

Square Enix announced today that it is shutting down Shinra Technologies, a cloud gaming company that was founded back in September 2014. Shinra, whose tech was apparently never taken beyond the testing phase, had trouble raising money from third-party investors. Come the end of the fiscal year (March 31, 2016), Square Enix will report a two billion yen (US$16.9 million) loss related to Shinra. However, even with Shinra's closure, Square Enix has said that it will "continue to develop our business using cloud technologies".

Source: Gamasutra

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Tuesday, December 15th, 2015
Posted by Reeve at 07:30 PM EST

Cloud and Midgar Now Available in Super Smash Bros.

Some new info for Super Smash Bros. for Nintendo 3DS/WiiU was unveiled today, including the news that the DLC featuring Cloud and a Midgar-themed stage is now available for purchase. This DLC was originally announced during last month's Nintendo Direct; the price varies depending on your region and whether or not you're buying it for one or both platforms the game is on.

For more information, visit the official Smash Bros. site.

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Tuesday, December 8th, 2015
Posted by Reeve at 03:20 AM EST

The FFVII Remake is Powered by Unreal Engine 4

Epic Games has announced that their own Unreal Engine 4 is being utilized in the production of Final Fantasy VII Remake. UE4 is the latest version of Epic's popular middleware game engine, and, as it happens, is currently being used to create another Square Enix JRPG, the PS4 version of Dragon Quest XI.

Source: Anime News Network

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Monday, December 7th, 2015
Posted by Reeve at 02:22 PM EST

Final Fantasy VII Remake News Roundup

We have a bunch of new details about the Remake today, via translated interviews with Yoshinori Kitase and Tetsuya Nomura, plus a statement made to Kotaku by Square Enix clarifying the news about the game's episodic structure. Read on to learn the game's official title, why it's episodic, and much more.


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Sunday, December 6th, 2015
Posted by Reeve at 09:34 PM EST

The FFVII Remake Will Be Episodic

Here's one more bit of news from PlayStation Experience 2015: according to IGN, Square Enix has said that the FFVII Remake will be "told across a multi-part series, with each entry providing its own unique experience."

This seems to confirm an episodic structure for the remake, perhaps like Telltale's adventure games and Square Enix's own Before Crisis: Final Fantasy VII, Final Fantasy IV: The After Years, and, most recently, the sleeper hit Life is Strange. This is an unexpected development, but considering how expensive an FFVII remake would be to make all at once—and also how well FFVII's story lends itself to an episodic structure—it is also a shrewdly sensible one.

We will keep you all posted with more details as we get them.

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Posted by Reeve at 01:09 PM EST

Yoshinori Kitase on the Remake, Mobius Final Fantasy Gets a Tie-in

A bit of a PR fluff went out yesterday in the form of a video interview, produced by Sony, with Yoshinori Kitase. In it, he discusses the original FFVII's impact, as well as what they're hoping to achieve with the Remake's battle system:

I can't say the new game is completely action-based, but it has more of that element and real-time than the previous game. However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities, and magic to be stratgetic-minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.
He also goes on to praise the graphics capabilities of the PS4, implying that they can maintain a level of visual quality similar to that of Advent Children on the system.

In other news, a brief new trailer for Mobius Final Fantasy, a smartphone game that launched this past June in Japan, revealed an upcoming FFVII crossover, which includes the Masamune as a log-in bonus.

Source: Anime News Network

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